Figurkowe Gry Bitewne przez autora bloga Bitewniakowe Pogranicza , któremu bardzo dziękuję za wprowadzanie w tajniki gry.
Rozegraliśmy starcie wojny domowej z wczesnego okresu Rzymu Imperialnego (np. z roku czterech cesarzy).
I had recently an occasion to participate in presentation of the Hail Caesar organised in Figurkowe Gry Bitewne shop by the author of the Bitewniakowe Pogranicza , whom I thank for presenting basic elements of the game.
We played a skirmish from the Roman civil war of the early imperial period (for example year of the four Emperors).
Both sides had two nits of legionairies (my oponent one veteran unit aming them) and one auxilia unit.
On the left flank of my forces I deployed also cavalry.
Both lines are closing. In Hail Caesar number of moves depends from result of throwing two d6 dice. Units may move once, twice or thrice. One failed command test may be repeated by using the commander's ability.
My opponent deployed some artillery.
My cavalry occupied the hill. Elevated position gives superiority in melee combat.
In first melee veterans push back my cavalry that rtreats disorganised. In Hail Caesar no bases are removed, units suffer causalties until they loose their combat abilities and are removed.
Hand to hand combat across the entire line. It is profitable to attack one enemy unit with two of your own units because they can support each other.
Next combat takes place on the hill. This time it is a draw, so cavalry and veterans remain locked in combat.
Due to attacking enemy legionaries with two units I manage to destroy the enemy. My auxilia also manages to beat enemy auxilia. It means that I managed to break the enemy force.
Ogólne wrażenia z rozgrywki bardzo dobre. Szybka rozgrywka z prostymi zasadami ruchu (moim zdaniem może nieco za bardzo uproszczonymi) oraz walki. Dużym minusem jest brak indeksu terminów w podręczniku, pozwalającego na szybkie znajdowanie potrzebnych zasad.
General impresions after the game are positive. Very fast play with easy rules of movement (in my opinion a bit too oversimplified) and combat. A very big drawback is a lack of adeuate index in the rulebook that would allow to find rules quickly.
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